right around the 90 point area, give or take. The tide seems to frequently turn roughly at the most critical point of the game for having a small lead. Once every 15 games is not statistically probable. He also put a 6,7 in his crib and got a double-double! As a result, you were 20 points ahead before this hand but end up losing the game by 15 points. Your opponent drew to a 9, 10, 10, 10 and hit a triple run. You keep your sure 8 points and toss the 6 and 8 into your opponents crib. When the game is tight and you get a pat hand that you "have to" hold a certain 4 cards, you should look out! For instance, you're dealt J, J, Q, K, 6,8. This is the first thing that made me suspicious. Very often, and much more frequently than probability the card draw will pair the complementary card you kept with your trio. Naturally you keep the 3 in your hand with another complementary card. It's of course automatic you have to take the pair to garner at least some points and invariably "Bill" will have the 3rd one and peg 6 for three of a kind.Ī couple of other frequent happenings I've noticed are when you get 3 of a kind on the deal. Of course there are times when you get stuck for a proper play (just like in a real game although more frequently in the online version.) Your most useful hand turns out to be something that once your opponent plays a card you can only either play for the pair or give up a 3 card run. Even so, I can generally "out-think" my electronic opponent on the pegging portion of the game. Yes, the cards are not like a random deal at your home card game.
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